Power is determined by the highest number of enemy units destroyed in one turn, Technique by how few of the player’s units are destroyed, and Speed by how fast the mission is completed. The ranks are based on three categories: Power, Technique, and Speed. Upon completing a mission, the player is awarded a rank, from C (lowest) to S (highest). To further add strategy to the game is Fog of War, a phenomenon that prevents players from seeing enemy units other than those in the visual range of their units, various weather conditions which change the terrain effects of the entire map, CO powers, and many other factors can affect the battle. As the CO power gauge is filled, the CO’s area of influence, or CO zone, grows larger. These effects generally provide minor advantages such as firepower boosts to a CO’s units. Similar to CO powers, CO effects also influence combat on the battlefield. When the meter is full, the CO can activate his power, which has various effects on allied or enemy units, such as refueling allied units or reducing the range of enemy units. For each battle that the CO-equipped unit experiences, the CO’s power meter fills slightly. Later in the game the 12 playable CO’s powers come into play that can only be used when the CO is with a unit, and then affect the entire battlefield. Unit experience is not persistent, and the player begins each mission with new units. While units with higher levels are more powerful than new units, they can still be defeated. The level of each unit is identified as I, II, or Vet, with Vet being the highest level. Units increase their level once for each enemy unit that they destroy. The various units can now level up in battle, increasing their capabilities. Every turn, units, which consist of ground, sea and air units, can move across the different types of terrain and attack enemy units or perform other actions, such as submerging a submarine or resupplying friendly units. Two to four armies, each headed by a commanding officer (CO), take turns building and commanding units on grid-based maps. The battle system is Turn-Based Strategy. You’ll play through these with four factions: the Rubinelle 12th Battalion (Red), Lazurian Army (Blue), New Rubinelle Army (Yellow), and Intelligent Defense Systems (Black). On top of the 26 main missions, 38 optional training missions are unlocked as these missions are completed. Except in certain single player, where the 26 missions have special objectives, there are two ways to defeat an opponent: destroy all of the enemy’s units or capture their headquarters. Your goal in Advance Wars 2: Days of Ruin is to defeat the enemy army with your own army. Cheat codes are created by the developer are also called Easter eggs that are hidden in a game.Ĭheck out the best cheat codes, & guides for all games on the PlayStation, Xbox One, Wii U, PS3, Xbox 360, PSP, iPhone, Facebook, and every other game system.Watch the Advance Wars: Days of Ruin launch trailer. They are usually kept hidden until a user makes the discovery of the cheat code, and which can then be used to gain an advantage in game play. Some less common activation methods are entering certain high score names, or holding keys or buttons in the game while you are dying, or picking up items in a particular order or performing some unintuitive actions.Ĭheat codes are created by developers in for development and testing of the various modules of the games. Cheat codes are usually triggered by pressing controller buttons in a certain sequence or by typing secret passwords while playing the video game. These can be a series of alphanumeric codes or keyboard combinations, which give gamers an added advantage while playing video codes. Cheat codes can help gamers work their way up to advance levels, or get other special powers and benefits in a video game.
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